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Austin GDC


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Austin GDC talk

... talk is ‘We Tell Stories: A New Form of Storytelling’, which I gave on September 17th 2008 at the Austin Game Developers conference. Unfortunately the slides didn’t quite work in this recording, but I hope to start using screencast software for recording talks in future, which will be far more interesting and useful - particularly for one like this. In fact I may end up re-recording this...

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2008 Austin GDC Breaks Attendance Record

The sixth annual Austin Game Developers Conference broke event gate figures by attracting more than 3,000 attendees earlier this month, representing an eleven percent increase over 2007’s event attendance. Dedicated to connected games, game audio and writing for games, this year’s Austin GDC saw the successful introduction of the Independent Games Showcase and the Worlds in Motion Summit,...

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Austin GDC 2008 Breaks Attendance Records

The 2008 Austin Game Developers Conference (Austin GDC) broke attendance records this year attracting 3,000 attendees, a full 11% increase over last year's successful event. The conference, which covered connected games, game audio, and writing for games, proved successful in inspiring game developers to look beyond the traditional methods of developing digital entertainment by way of...

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Austin GDC Wrap-Up: The Top Ten Lessons

[Having returned from the online-centric Austin GDC, Gamasutra publisher Simon Carless takes a close look at the event and the top ten lessons he personally discovered about the state of MMOs, free-to-play games, writing, and the local scene - the good, the bad, and the ugly.] This week's Austin Game Developers Conference (organized by Think Services, which also created this website...

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Austin GDC: The Best Of Wednesday's Coverage

[Wow, we're basically done - I'm about to hop on a plane back to California - but here's the remainder of the AGDC pieces we haven't features. Hope you liked our show coverage!] Gamasutra was at Austin GDC 2008 this week, and we've compiled the best of our industry-leading coverage of the major MMO and virtual world, game writing, and audio lectures presented since Wednesday. You can also read...

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Austin GDC: The Best Of Tuesday's Coverage

[Still hanging out in Austin for AGDC , and here's the best stuff we haven't GSW-featured in terms of neat online, writing, and other lectures - enjoy.] Gamasutra is at Austin GDC 2008 this week, and we've compiled the best of our industry-leading coverage of the major MMO, virtual world, and game writing lectures presented on Tuesday. AGDC, which is organized by Gamasutra parent Think...

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EULA, RMT Debated at Austin GDC

So, who actually owns your MMO avatar's high-end gear? Not you, according to the fine print for most online games. End user license agreements (EULA) and real money trading (RMT) were among the topics debated by a panel at this week's Austin Game Developers Conference ( AGDC ), reports Worlds in Motion . Panel members included game designer Raph Koster , Scott Hartsman of Ohai, attorney S....

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MMOG nuggets from Austin GDC

Some interesting tidbits about both free to play and subscription MMOGs coming out of the talks at Austin GDC. Min Kim of Nexon says: Not just a Korean thing: “South Korea is still a big market for us,” Kim admits, “but the split is now 50/50 with overseas markets,” which includes the Asian and U.S. markets. On growth [...]

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At Austin GDC, Precious Pieces of Gaming History

AUSTIN -- The Austin Game Developers Conference this week played host to a small museum of priceless gaming artifacts. The University of Texas Videogame Archive had a booth in the exhibitors hall at the Austin GDC. Chief among the archive's...

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Road to the Austin IGF: Guildhall At SMU's Toybox Heroes

[Our new series of ‘Road to the IGF’ profiles the nine recently announced winners of the IGF Showcase at Austin GDC - with the local Southern U.S. indie developers to be showcased at the Texas game development show next week.] Continuing Think Services' ‘Road to the Austin IGF’ feature, we talk to Ryan Jenkins and Kyle Pittman about four player PC fighter Toybox Heroes . Pittman and...

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Austin GDC: The Best Of Monday's Coverage

[We've posted a couple of write-ups here on GSW already, but mainly not so much - so here's the full list of Gamasutra write-ups from the still in-progress AGDC . Apologies in advance if coverage gets a bit AGDC-heavy for the next couple of days, but it's mainly cos we don't have time to write anything else, and, heck, it's our conference and we'll cry if we want to.] Big sister site Gamasutra is...

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Austin Game Developers Conference 2008 Opens

Game Industry Professionals Gather to take a Glimpse into the Future of the Evolving Landscape of Game Development AUSTIN, Texas, Sept. 15 /PRNewswire/ -- The Austin Game Developers Conference (Austin GDC) returns to the Austin Convention Center for three days of learning, networking, and inspiration with sessions focused on connected games, game audio, writing for games,...

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Austin GDC Preview

The 2008 Austin Game Developers Conference kicks off today September 15, 2008 at the Austin Convention Center in Austin, Texas. In addition to the three main tracks on online games, writing for games, and audio for games, there will be the First Annual Independent Games Festival (IGF) Showcase, The Worlds in Motion Summit @ AGDC, and the Game Career Seminar. read more

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IGN Vault Live Blogging from Austin GDC

Staci Krause and Sandra Guajardo will be attending the Austin Game Developers Conference next week and as part of the programming, will be...

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Road to the Austin IGF: CosMind's Glum Buster

[Our new series of ‘Road to the IGF’ interviews profiles the nine recently announced winners of the IGF Showcase at Austin GDC - with the local Southern U.S. indie developers to be showcased at the Texas game development show next week.] Continuing Think Services' ‘Road to the Austin IGF’ feature, we talk to CosMind's Justin Leingang about PC action adventure title Glum Buster . The...