Teaching Halo to Think
Next Generation (Free subscription) | 09/18/2008
If the Halo series’ single player can be defined by any one element, it’s its AI. The sophistication with which enemies and allies fought in the first game revolutionised the FPS on its release, eight years ago. Lead AI programmer Damián Isla has worked at Bungie since Halo 2 development began, and was at the Develop conference to talk about how his work has changed through each title....
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