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Kotaku (Free subscription) | 05/14/2008
Standing on the tiny white stage set up in front of the back bar of Supperclub last night, a drink sloshing nearly out of its glass in one hand, Skate It executive producer Scott Blackwood promised...
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Nintendo World Report (Free subscription) | 05/14/2008
... the same fictional locale, San Vanelona. However, Skate It will, according to Executive Producer Scott Blackwood, contain "fresh new designs and gameplay components built from scratch". The Wii and DS versions will use what EA calls "FlickIt" controls via the Wii Remote, Wii Balance Board, or DS Touch Screen. In the Wii version, the Wii Remote is held normally and mimics a skateboard....
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Evil Avatar Forums - News Items (Free subscription) | 05/14/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS," said Scott Blackwood, executive producer of the Skate franchise. "With fresh new designs and gameplay components built from scratch, we've been able to, once again, capture the true experience of skateboarding in a completely innovative way." I really enjoyed Skate; thought it was one of the...
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iTWire - Latest Headlines (Free subscription) | 05/13/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS," said Scott Blackwood, Executive Producer - Skate franchise. "With fresh new designs and gameplay components built from scratch, we've been able to, once again, capture the true experience of skateboarding in a completely innovative way." Skate It unleashes the FlickIt revolution on to the Nintendo...
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Digital Spy (Free subscription) | 05/13/2008
... Balance Board which gives players a fresh way to create their own signature skateboarding style."Scott Blackwood, executive producer of the Skate franchise, said of the announcement: “We knew it would be an exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS.“With fresh new designs and gameplay components built from scratch, we’ve been able to,...
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Cinema Blend Feeds (Free subscription) | 05/13/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,” said Scott Blackwood, Executive Producer - Skate franchise. “With fresh new designs and gameplay components built from scratch, we’ve been able to, once again, capture the true experience of skateboarding in a completely innovative way.” The “FlickIt” controls of the original remain intact,...
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Planet Xbox 360 (Free subscription) | 05/13/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,” said Scott Blackwood, Executive Producer - Skate franchise. “With fresh new designs and gameplay components built from scratch, we’ve been able to, once again, capture the true experience of skateboarding in a completely innovative way.” Skate It unleashes the FlickIt revolution on to the Nintendo...
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The Gamesblog (Free subscription) | 05/12/2008
FlickIt refers to a new control system in which the DS stylus or Wii remote are wafted about to mirror actual skate moves. The big news, though, is that Balance Board support. "We've been able to, once again, capture the true experience of skateboarding in a completely innovative way," says exec producer, Scott Blackwood. Completely innovative as long as you ignore Sega's 1997 arcade...
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TeamXbox (Free subscription) | 05/12/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,” said Scott Blackwood, Executive Producer - Skate franchise. “With fresh new designs and gameplay components built from scratch, we’ve been able to, once again, capture the true experience of skateboarding in a completely innovative way.” Skate It unleashes the FlickIt revolution on to the Nintendo...
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Game|Life (Free subscription) | 05/12/2008
Skate is being reworked and reborn for the Nintendo Wii as Skate It , and, as you might hope,it will support the Wii Balance Board. Skate It maintains Skate 's FlickIt controls, but also has "fresh new designs and gameplay components built from scratch," according to the franchise's executive producer, Scott Blackwood. A version of Skate It is also in development for the Nintendo DS....
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videogamesblogger.com: (Free subscription) | 05/12/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,” said Scott Blackwood, Executive Producer Skate franchise. “With fresh new designs and gameplay components built from scratch, we’ve been able to, once again, capture the true experience of skateboarding in a completely innovative way.” Skate It unleashes the FlickIt revolution on to the Nintendo...
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DS-x2 headlines (Free subscription) | 05/12/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,’ said Scott Blackwood, Executive Producer - Skate franchise. ‘With fresh new designs and gameplay components built from scratch, we’ve been able to, once again, capture the true experience of skateboarding in a completely innovative way.’ Skate It unleashes the FlickIt revolution on to the Nintendo...
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Electronic Arts News (Free subscription) | 05/12/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,” said Scott Blackwood, Executive Producer - Skate. “With fresh new designs and gameplay components built from scratch, we’ve been able to, once again, capture the true experience of skateboarding in a completely innovative way.”Skate It unleashes the FlickIt revolution on to the Nintendo platforms,...
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Total Video Games (Free subscription) | 05/12/2008
... exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS," said Scott Blackwood, EA's executive producer of the SKATE franchise."With fresh new designs and gameplay components built from scratch, we've been able to, once again, capture the true experience of skateboarding in a completely innovative way."
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Pro-G (Free subscription) | 05/12/2008
"We knew it would be an exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS," said Scott Blackwood, Executive Producer - Skate franchise. "With fresh new designs and gameplay components built from scratch, we've been able to, once again, capture the true experience of skateboarding in a completely innovative way."