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  1. 2. Game Design Workshop, Second Edition: A Playcentric Approach to Creating Innovative Games (Gama Network Series)
  2. 3. The Young and the Digital: What the Migration to Social Network Sites, Games, and Anytime, Anywhere Media Means for Our Future

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3Vote!

Best Australian Games of 2009

A mobile phone game has won best game at the 2009 Games Developers' Association of Australia Industry Awards for the first time. Flight Control, Firemint's hugely addictive iPhone hit, won the Best Game as well as Best Mobile Title and Best Game Play awards. Best Console title went to Heroes over Europe, some consolation to all the staff at Transmission that...

3Vote!

News: Take-Two: Social networks will bring "a true mass audience" to games

Discussing emerging markets for Grand Theft Auto publisher Take-Two, CEO Ben Feder has said that social networks will bring a true mass market audience to the videogame business. His comments come after the company revealed plans to launch a new Civilisation game on Facebook, to launch in 2010, and as rival publisher Electronic Arts accelerated its growth in the...

3Vote!

Social Networking Aspects Blend the Online Bingo Games

Virtue Fusion is a well recognized brand in this internet gaming world and is tagged to be the most trusted license provider to a vast network of the games. With the current technological renovations happening across at great pace, Virtue Fusion also makes concerted efforts to give the best of the innovations. Off late in [...]

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Sky Aces: World War II

Sky Aces: World War II is an arcade aviation simulator dedicated to the events of WW II, and the airplanes participating in the conflict over the whole world. This updated version includes improved graphics, better frame rates, new features, improved user interface and HUD plus experimental support for local network games with two players. The [...] Sky Aces: World War II originally appeared...

3Vote!

The time is right for pervasive social gaming

I remember a quote from a Microsoft exec around the time of the Xbox 360 launch, in which he outlined his dream of console gamers being able to play a title like Halo on a console, but also contribute to the game via mobile devices. (I think it was J.Allard, but trying to find the [...]

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Risk Vs. Risk

... publisher and ourselves? And then there usually some other big risks, like: Will we be able to get network play working? Will this game mechanic or mode actually be fun? The agile manifesto would say that you should deal with that first big risk by getting your project to release quality early and often. Make something you could ship - then decide if you want to add stuff to it. But...

4Vote!

Zynga Launching PetVille On Facebook

Zynga is best known for developing the game FarmVille. The company also runs popular social network games such as Mafia Wars, Scramble, Vampires, YoVille!, and Zynga Poker. The company receives about 100 million unique visitors per month too. Zynga is keeping the ball rolling by unleashing a new game called PetVille. PetVille is among many games [...]

5Vote!

Thanks Time Warner!

If you are a Time Warner subscriber, you missed seeing Mark Sanchez played last night because the cable company does not carry the NFL Network. Here's a list of USC players those same subscribers will not see the rest of...

5Vote!

What wins in social networking

Social networking is the latest iteration of open source content, a business that has been around since the Web was spun. Remember Geocities ? Back in the 1990s Geocities, and companies like it, were the center of the open source content space. Geocities was just a place for your stuff. But it was stuff-oriented, its tools were primitive. Blogger and the community systems that followed it —...